Learn
The timeline behind the game.
Six guides on the things QuoAnno is built out of: what a timeline game is, how to learn chronology properly, how to estimate a year you do not know, and where dates come from in the first place.
The formatWhat is a timeline game?The formats a timeline game can take, what separates a good one from a quiz with dates in it, and how to start playing.Read the guide →LearningHistory games and the chronology problemWhy dates are the part of history that refuses to stick, what a history game fixes, and what it honestly cannot.Read the guide →TechniqueHow to guess the year of almost anythingAnchors, bracketing and the visual tells that turn a blind guess into an estimate landing inside a decade.Read the guide →Time languageBC and AD explainedWhat the two labels mean, why there is no year zero, where the system came from, and how BCE and CE relate to it.Read the guide →ScaleDeep time, and why a timeline cannot be linearAll of written history is a rounding error on the age of the Earth. What that does to a timeline, and how to navigate one anyway.Read the guide →EvidenceHow we know when things happenedDocuments, radiocarbon, tree rings and ice cores — where a date actually comes from, and why some of them are honest ranges.Read the guide →
Why these exist
QuoAnno keeps each reveal to one short piece of context. The longer explanations that would clutter a round — why the timeline is logarithmic, why some answers are ranges, why the eras are labelled BC and AD rather than BCE and CE — live here instead.
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